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1. HiSec POS when Can join corp again? - in Science and Industry [original thread]
As soon as the tower is anchored. BTW, it's faction standing, not security status, that you need.
- by Artu Stargazer - at 2007.09.04 04:27:00
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2. Switch Character Option...please - in Player Features and Ideas Discussion [original thread]
Originally by: JitaAlt64 ok, first of all this is a bad idea. Why you say? Simply becuase the only reason this idea has even been suggested is because of the huge influx of WoW players who want to try and change the game to WoW. Eve doesn'...
- by Artu Stargazer - at 2007.08.13 05:57:00
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3. Affects on Corp Standing Question - in Science and Industry [original thread]
Okay. . . I'll do the easy one first: 0.0 POS require no standings whatsoever. You just can't claim sov with it in NPC space. Easiest way to get to 8.0 corp standing with the Blood Raiders is to make the guy with 8 CEO and kick everyone else. W...
- by Artu Stargazer - at 2007.07.25 07:32:00
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4. Quick POS question - in Science and Industry [original thread]
Didn't think so, or I'd see the silos+reactors up everywhere, thanks.
- by Artu Stargazer - at 2007.07.07 09:51:00
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5. Quick POS question - in Science and Industry [original thread]
Someone help my sleep-addled brain out here. . . I know you can manufacture and research at a highsec POS, and that you cannot moonmine. I forget though, can you run reactions for T2 componenets and set up POS refineries in high sec?
- by Artu Stargazer - at 2007.07.07 09:34:00
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6. Some Tech 1 items which are better than their tech 2 counterparts - in Test Server Feedback [original thread]
Well, it appears that the T2 Large shield transport does have the same cap/shield ratio as the S95a. However, the Micro, Small and Medium T2 ones have lower cap usage than their S95a counterparts. Also, all the T2 transports have a shorter cycle t...
- by Artu Stargazer - at 2007.06.21 06:28:00
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7. Alts - in Skill Discussions [original thread]
Lab Rats like me. You can make an Achura research alt with Science III, Research III and Lab Ops V right out of the box. I really should have been named 'Six Free lab Slots"
- by Artu Stargazer - at 2007.06.07 08:56:00
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8. Unanchoring lone control towers. - in Player Features and Ideas Discussion [original thread]
These 'relics of the past' are even worse in highsec. At least in lowsec or 0.0 you can call up some friends in battleships or dreads and remove them to stick your own tower up. An offlined tower in highsec is effectively invulnerable until the bu...
- by Artu Stargazer - at 2007.06.05 03:02:00
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9. Very hard to read the Kali 2 ammo counters - in Test Server Feedback [original thread]
I can barely read those missile number counters. . . Why not just make the entire module background black, makes seeing if it's on or off a lot easier, and keep the black bar on the ammo counts, how many more shots I have left is NOT an area I nee...
- by Artu Stargazer - at 2007.06.01 09:51:00
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10. The Mackinaw's CPU Issue - in Player Features and Ideas Discussion [original thread]
Retriever (T1 Mack) has a similar thing where it has 120 base CPU. Two stripminers? 120 CPU. Any tank or Mining Upgrades you fit come out of CPU you get out of Electronics skills and Co-Procs. I'd like to be able at least pretend my ship can tank ...
- by Artu Stargazer - at 2007.05.31 02:06:00
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11. Unpredictability = FUN... switch to bell curve please for all spawns.. - in Player Features and Ideas Discussion [original thread]
Sounds like it could be fun. Just, if they did decide to do this, they'll need to make it a little easier for barges to escape. Instapopped retriever because an 0.0 BS spawn pops up and alphas you != fun. If you're paying attention, you should hav...
- by Artu Stargazer - at 2007.05.22 10:30:00
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12. Comic - How CCP could have nerfed speed! - in EVE General Discussion [original thread]
Edited by: Artu Stargazer on 21/05/2007 05:45:54 lol
- by Artu Stargazer - at 2007.05.21 05:48:00
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13. Fixing the elusive 0.0 NPC Ratters - in Player Features and Ideas Discussion [original thread]
If he has 3 WCS and sufficient SBs to counter that penalty, he must have gimped his fit beyond recognition other ways. You can probe him out, unless he fit a cloak, in which case his fit is even more gimped. Following ships in warp would also b...
- by Artu Stargazer - at 2007.05.21 05:06:00
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14. Warp bubbles - in Player Features and Ideas Discussion [original thread]
Nope, sorry, bubbles are nasty enough as it is. If you get the ability to trap your opponents temporarily in one of these things you get to take the risk of getting caught in your own trap. Otherwise, you greatly cut the amount of risk inherent i...
- by Artu Stargazer - at 2007.05.20 10:42:00
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15. Blockade level 3 guristas - in Player Features and Ideas Discussion [original thread]
I do this mission in a drake and love it. Sure, the Dire Moas are a ***** to kill, but they go down to focused heavy missile fire and 5 T2 Hornets or Hobgoblins. I would say that a major part of your problem is that you are using weapons sized to...
- by Artu Stargazer - at 2007.05.20 10:21:00
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16. New Tank Compensation Application - in Player Features and Ideas Discussion [original thread]
You know those skills that up Armor and Shield HP? They apply to the bonus mods apply too.
- by Artu Stargazer - at 2007.05.19 06:14:00
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17. [Feature Request] Drone Default Action Settings - in Player Features and Ideas Discussion [original thread]
How about 'fight as a fugging group'?
- by Artu Stargazer - at 2007.05.18 18:48:00
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18. Inventory related tweaks - in Player Features and Ideas Discussion [original thread]
Not liking the last point on stuff decaying over time, makes trying to keep a stockpile against the need to build XYZ quickly pointless. I saw another thread that recommended having little triangles in the top left for Faction (Orange Triangle w...
- by Artu Stargazer - at 2007.05.18 07:08:00
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19. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
A few asset improvements, saw a thread once that went deeper than this, but its likely necro to dig it up now. Linkage
- by Artu Stargazer - at 2007.05.18 07:03:00
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20. Product Branding - in Player Features and Ideas Discussion [original thread]
Just brand ships and mods then. But, the ability to 'tweak' ammo slightly would be nice, but I suppose that's what we have T2 ammo for.
- by Artu Stargazer - at 2007.05.18 06:59:00
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